Description

The file was updated today approximately 6pm. A lot of changes, not going to list them working on Imp / Weapons. Just wanted to get this version out since there were a lot of changes before I took a couple days from repetitive work on the mod.

Preview
x16 Sprite Pack DooM BD19 & 20b beta
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Guest
Guest - - 689,674 comments

Anyone use this with brutal doom?

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Nickelbawker Author
Nickelbawker - - 62 comments

Yup that's what its for brutal 19 and 20. Cant confirm other versions. Does not work with regular vanilla doom yet some sprites are taller in brutal.

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meh420MLG
meh420MLG - - 2 comments

seems interesting,I will check it out.

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Guest
Guest - - 689,674 comments

What the community is always missing is some decent 3d models.
Exactly the same sprites can be made by game engines with built-in upscaling algorithms.

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Nickelbawker Author
Nickelbawker - - 62 comments

True but I believe it's faster to load images than to scale live, I think not positive and can be improved further by hand painted corrections. I think we have good 3d models but no fantastic animations on those. But you are right we could use that as well. I personally haven't seen DooM as a fully 3d game, I mean I've seen it and played it but I really like how it worked out as sprites and prefer to keep it that way even though DooM 2016 is great I think the old ones forte is increasing graphics fidelity while trying to stay true to DooM or at-least Brutal DooM.

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RG.ITA
RG.ITA - - 73 comments

Great! Can you work with Painkiller on Project Brutality compatibility design weapons? I discovered different weapons when i used Project Brutality. Can
And can you improve also HD Gore? Thanks a lot!

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Nickelbawker Author
Nickelbawker - - 62 comments

I can improve the HD Gore. Not sure about starting any new projects but the gore is not outside the realm of this project.

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Perilous_Pear
Perilous_Pear - - 1 comments

Any special requirements? Because I'm running a fairly old laptop. Brutal Doom works just fine. Will it lag?

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Nickelbawker Author
Nickelbawker - - 62 comments

It's hard to say, follow the recommended requirements to the T and it may or may not work. I built this for rigs capable of running Borderlands 2 1080p @ Ultra detail so anything that can run that should be able to run this.

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KOgames33
KOgames33 - - 7 comments

Rubbish.

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Guest
Guest - - 689,674 comments

perfect, thank you.

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valadaew
valadaew - - 2 comments

I noticed that when I ran it with Beautiful Doom, some of the fire based Things (Candelabras, Candles, e.t.c) kept flickering between their Beautiful Doom sprite, and their x16 Sprite Pack sprite. Maybe we could see some Beautiful Doom compatibility in the future?

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Nickelbawker Author
Nickelbawker - - 62 comments

not sure. the candles have been fixed for both BD19 and 20 as of today. They're broken on anything Vanilla because the heights of some sprites are wrong in Brutal DooM.

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Nickelbawker Author
Nickelbawker - - 62 comments

Updated waiting for authorization.

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Guest
Guest - - 689,674 comments

O.M.G.

I was thinking that this mod was dead D:

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Nickelbawker Author
Nickelbawker - - 62 comments

It's actually upwards of 260mb including some glitch ugliness or bug fixes I'll be uploading a bigger file in 3-4 days closer to 300mb I'm thinking.

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slipkid69
slipkid69 - - 1,334 comments

This would be even better if it was merged with (doubleDHTP).

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Nickelbawker Author
Nickelbawker - - 62 comments

It's a good idea and users are welcome to make one .pk3 on their own I'm kind of used to having modular modded games though. Technically I can put it in there after reading up on it but for now it's easier to work on it with it outside of it and I don't think I'll ever combine it myself not everyone is going to prefer the same textures since there are two good options me and my girlfriend sat there as I went through them she disagreed on

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mageburger069
mageburger069 - - 13 comments

Great textures! However, the barrel texture doesn't seem to be active when I play BD but it does work with regular Doom. Any solutions?

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Guest
Guest - - 689,674 comments

hmm what version of brutal doom? Seems to be working on mine, I may be able to add your version to the wad. This is NB, forgot to login.

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tolgaekin
tolgaekin - - 12 comments

Can you make brutal doom hd sprites, all new monster movements etc, this mode is now more popular than original version, hd spirites will be very appreciated.

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Guest
Guest - - 689,674 comments

Umm... I need a bit of help.

While some textures (keys, shotgun shell boxes, health/armor bonuses,) work fine, others (medkits/stimpacks, light/heavy armor) show their normal Doom sprite. I should note that I am using Zdoom and not GZDoom,is this causing the problem? If not, how can I fix it?

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Nickelbawker Author
Nickelbawker - - 62 comments

Only GZDooM and Zandronum were supported at the time. Haven't touched the mod in awhile though so you're better off pairing it with 2017ish brutal doom content. Also this is for Brutal DooM not Vanilla.

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Guest
Guest - - 689,674 comments

Can someone tell in what folder i need to add "graphics"?

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Nickelbawker Author
Nickelbawker - - 62 comments

You make your own folder and then add it to the .ini file.

For instance mine is

gzdoom-Nickelbawker.ini

and my mod folder is called

mods

There for the line I have to add in the ini is

[doom.Autoload]
Path=D:\Games\GZDooM x64\mods\spriteHDv07.12.pk3

That's on my D drive as well. For a computer with one drive it will be C.

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Guest
Guest - - 689,674 comments

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Guest
Guest - - 689,674 comments

after i saw the doom demake 5 vid im kinda thinking this mods arent so great.

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Nickelbawker Author
Nickelbawker - - 62 comments

Hah I hear you. Was a good demake vid. I don't play much myself anymore but couldn't continue to work on the mod. If it's still needed I hope to complete it someday, at-least for the vanilla game and Brutal DooM 19 for sure. Once we got to 20 that was a lot to chew off too many sprites.

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carlosanimax
carlosanimax - - 83 comments

Interesting, thank you. n.n

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